Popular Books on Gaming

 

Contrary to other art forms, the video game industry is still in its infancy. The publishing industry is still snowballing. A video game genre is a particular classification of games related to similar gameplay features. Styles are generally not defined through the actual content or play of the game, but rather by its common challenge.

With almost all varieties of style classification, the case of the specific style of any individual video game is open for private interpretation. Apart from this, each game can be related to many styles.

Lists of books on gaming styles can include different types of games, which have more specific classifications called subgenres. For example, an action game can be classified in many suburban areas such as platform games and combat games. Some games, most notably browsers and mobile games are usually categorized into many styles.

As video games are increasingly a matter of scientific study, game genres are becoming the subject of study itself. An initial effort in the analysis of Action and Adventure Genres appeared in Game Developers Conference 2000 Paper ‘Most Armless: 3D World Grabbing’. It has criticized various lists of books on gaming for classifying gameplay and interacting with bold, verb, and hybrid styles.

Game On: Go Gaming! The Ultimate Guide to the World’s Greatest Mobile Games

In Go Gaming! Experts broke that Hearthstone's multiplayer from Mahame FTL: Foster than Light's single-player trickery, how to dominate the most fun games. Listen to the fascinating stories behind the studio that took the game around the world!

Read it For:
Although Go Gaming! Is marketed to children, anyone interested in mobile gaming must read this book.
Don't Read it For:
If you don't like mobile gaming books then don't read this book.
What makes this book stand out?:
Go Gaming! An impressive catalog of mobile games is a great work to celebrate the title of the app store since the early days, which is released less than a year ago.

Spelunky (Boss Fight Books Book 11)

From game-focused publisher Boss Fight Books, Spelunky Derek Yu gave details of the development of his rogue platform, which is now considered to be one of the greatest indie games of all time. U's autobiographical story shows his influence and his emergence in the sports industry.

Read it For:
This book is for you if you are looking to understand more about the thought process behind games development -- not just this great title.
Don't Read it For:
if you don't like Spelunky game, then this book is not for you.
What makes this book stand out?:
An interesting best book on gaming with inside view of the history and development of one of the great platformer games in recent history?

Masters of Doom

The Masters of Doom video game's Lane and McCartney's wonderful true story, This is about how 2 people with an extreme passion for games programming came together to make awesome things. It starts off with the early days of their life, throwing in some anecdotes from their childhood, and then to the pre-kid days. This is the story of friendship and betrayal, commerce and artwork - it is a powerful and kind person who likes to be young, inspired and wild.

Read it For:
This book is best books on gaming foranyone who wants to know the history of some of the greatest games, the personalities behind them and their trials and tribulations.
Don't Read it For:
if you don't like reading gaming books then this book is not for you.
What makes this book stand out?:
This is an inspirational read and presents the different clashes intellectually or emotionally between the game developers that happen while developing games.

Gamelife

This book discovers his life between the ages of seven and 13 as he discovers computer games and swiftly becomes consumed by them. Why we play these games, people wonder. Why do we imprison and lose ourselves in these digital worlds? Part of me never knows how to answer this question, but Michael Clune does. He answers them with a clear voice and a unique perspective, in the book.

Read it For:
if you were into computer games as a kid, then you should read this book.
Don't Read it For:
This book is not for you if you don't like reading books related to computer games.
What makes this book stand out?:
A great, intellectually stimulating read! This book is popular book on gamingwritten very well in such a way that it makes a comment about reality vs. utility and aspects of life on some of the most basic questions arising in our lives.
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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation

The console-war underdog story of how Kalinske miraculously transformed an industry punchline into a market leader. This is the story of a humble family man with an extraordinary fiction and a gift to change the problems in competitive advantage, encourage a team of underground inspired to kill a giant and as a result, the industry of $ 60 billion was born.

Read it For:
this book is definitely worth a read if you grew up with Sega and wondered about how the company grew or would like to hear the inside story on its rise and collapse.
Don't Read it For:
if you don't like reading much about the rise and fall of Sega of America then this book is not for you.
What makes this book stand out?:
Thispopular book on gaming was a fun and interesting read about major changes in the gaming industry as well as the rise and fall of Sega of America.

Extra Lives: Why Video Games Matter

Tom Bissell, renowned writer andlong-lasting game admirer in “Extra Lives”, took the reader on an insightful and entertaining visit to the art and meaning of the video game.

Read it For:
If you like gaming and are interested in thinking about gaming as an art form then this book for you.
Don't Read it For:
if you don't into reading gaming books then this book is not for you.
What makes this book stand out?:
A great book and the10 best-selling books on gaming; It was well thought out and highly suggested for anyone but especially for those looking to write/create video games.

The Making of Prince of Persia: Journals 1985 – 1993

Prince of Persia is a real story behind A Greatest Game of All Time, a story of Jordan's life as he was created Prince of Persia. It reveals everything, struggles, supports, wresting, workarounds, conflicts, dilemmas.

Read it For:
if you are interested in games, movies, writing, programming, or just the fun and anxiety that goes into any creative endeavor, then this book is for you.
Don't Read it For:
if you don't like reading gaming books then this book is not for you.
What makes this book stand out?:
A fun and fast read that is both an exciting look at the fragile creation of a video game classic as well as a voyeuristic glimpse at a young man trying to figure out where he wants to make his mark in the world.

All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture

by comprehensive discussions with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong to Us sets out to answer questions, how did we get from creaturesto speeding? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are theinventions, the people, the stories, and thethings behind thisremarkable advancement? Revealing theinnovation, odd concepts, anddevotionbehind the twenty-first century's fastest-growing medium.

Read it For:
If you've ever wanted someone to explain how and why video games captured the world's imagination, this is the book for you.
Don't Read it For:
if you were not into gaming, then don't buy this book is not for you.
What makes this book stand out?:
It is one of the 10 best-selling books on gaming and extremely informative about some of the most significant events and games in the history of the industry.

Replay: the History of Video Games

Based on extensive research and over 140 special interviews with leading movers and shakers from the past of gaming, Replay gave a sensational story about how creative the game designers gave birth to one of the world's most popular and dynamic art forms.

Read it For:
This book is for you if you like reading the history of video games.
Don't Read it For:
if you don't like reading gaming history, then this book is not for you
What makes this book stand out?:
Replay is about as perfect and top 10 books on gamingas a history of video games can be. It's entertaining enough and beautifully penned for the common people who would like to know more about the hobby.

The Tetris Effect: The Game that Hypnotized the World

This is such a wonderful story spread over various topics that discuss Tetris through cold war politics, international trade deals, intellectual proper laws, psychological experiments and even lens of philosophical music. Stories are quite broad to showcase the big global scenario of the time period, but enough individual to give you intimate details about the lives of important players.

Read it For:
If you like reading a book related to the history of gaming then this book is for you.
Don't Read it For:
if you are not much into gaming history then this book is not for you.
What makes this book stand out?:
A thorough and fast-paced narrative of the Tetris story, and more interestinglyit is one of the top 10 books on gaming. Great view of the history of the game and how it shaped the thinking of its users.

 

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