- Number of Pages
- Publication year
This book by Flint Dille and John ZuurPlatten delves into the emotion that goes into the creation of a successful game. It highlights the importance of proper screenplays in a game and how it can be created to make a lasting impression on a game. A reader can benefit from its concepts and understand how to capture the interest of players.
What makes this book stand out?
The story and script of a video game has to be written in a way that people identify with it and relate to it. At the same time, it should be highly interesting and entertaining. These are the fundamentals on which this book focuses its writings.
Read it for
This book can be very interesting because it lists out the different ways other than programming, gameplay mechanics and graphics through which it can be attractive for players. The main focus is on fluidity and maintaining the pace of the game and how to get it done. A person can learn how to create a binding flow to a game by going through this book.
Don't read it for
The book does not go into the basics of game mechanics and a person who is looking for it may not be able to learn them from this book. Through this book, a prospective game developer may not be able to learn much regarding the rules and methods that govern a game.